The only reason the controls seem cluncky for a bit is because you have never played like this-and I find this to be a great feeling-its like starting over to rethink the way I use a controller-Team Ninja and Nintendo did a great job at making the controls intuitive yet new and refreshing-and its a classic nintendo set up-what else could we ask for. The action is fast paced and it definitely does a great job at making a 2.5D shooter fun, challenging as well as accessible. Every other metroid game, you land and then lose your powers-or they disappear-you imply that you need to gain your powers back-theres really no reason why you shouldnt have all the powers.this makes sense because they are in with a military group on a federation space ship and they are allowing clearances for certain weapons/armor for required moments-this is explained and it makes sense.
To tell the truth, this is the one where it actually makes sense. Others also mentioned that the loss/gaining of samus powers is ludacris. As for the many complaints about the way the controls are-well its quite similar to the older metroid games-you got shoot, jump, directional-as well as some innovative first person shooting-sometimes not responsive(generally because you are not pointing at the sensor bar) but other than that fairly flawless. While its a bit more linear than some of the Metroid games, its a warm welcome-some times in prime I would step a way for a few days and come back and be completely lost and have no idea where I needed to go. This is probably one of the more intriguing titles I've picked up in a while. Finally we know something about Samus other than that she is a bounty hunter. I started playing the game last night and couldn't get enough-played for a good 5 hours straight. While its a bit more linear than some of the Metroid Haters will hate is all I have to say about a majority of reviews I have seen. Haters will hate is all I have to say about a majority of reviews I have seen.